OpenGL扩展可用在不同的Android设备上

我正在为我的下一个Android游戏写一个OpenGL ES驱动的框架。 目前我支持三种不同的绘制精灵的技巧:

  • 基本的方法:使用顶点数组 (慢)
  • 使用顶点缓冲区对象 (VBOs)(更快)
  • 使用draw_texture扩展(最快,但只适用于基本精灵,即不变换)

Vertex数组在OpenGL ES 1.0中受支持,因此在每个Android设备中都受支持。 我猜大多数(如果不是全部)当前的设备也支持VBOs和draw_texture。

我不想猜测,我想知道不同设备支持的扩展名。 如果大多数设备支持VBO,我可以简化我的代码,只关注VBOs + draw_texture。

了解不同设备支持的内容会很有帮助,所以如果您有Android设备,请报告附加信息列表。 🙂

String extensions = gl.glGetString(GL10.GL_EXTENSIONS); 

我有一个HTC Hero ,所以我可以分享这些扩展。

HTC G1上的OpenGL ES扩展(Android 1.6):

  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_extended_texture_coordinate_data_formats
  • GL_ATI_imageon_misc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_byte_coordinates
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_fixed_point
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_single_precision
  • GL_OES_vertex_buffer_object
  • GL_QUALCOMM_vertex_buffer_object
  • GL_QUALCOMM_direct_texture

HTC G1(Android 1.6)上的OpenGL ES版本:

  • OpenGL ES 1.0-CM

我包括通过以下方式检索的版本:
gl.glGetString(GL10.GL_VERSION)

这是非常有趣的,它不符合规范。 该configuration文件应该在数字之前。 还需要确定能力。 例如,Droid不会在其扩展列表中报告VBO支持。 但是,它报告了1.1的OpenGL ES版本。 这意味着它确实支持维也纳国际组织,因为维也纳国际组织是在1.1版本中强制实施的。

Nexus One上的OpenGL ES扩展(Android 2.1):

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_compressed_texture_atitc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_EGL_image
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_stencil_wrap
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat

HTC Desire(AU)的OpenGL ES信息

GL_EXTENSIONS:

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_compressed_texture_atitc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap GL_OES_EGL_image
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_stencil_wrap
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat

GL_VERSION:

  • OpenGL ES-CM 1.1

GL_RENDERER:

  • 为Adreno

GL_VENDOR:

  • 高通公司

下面是运行Android 2.1-update1的HTC Evo 4G (感谢Google IO):

GL_VERSION:

  • OpenGL ES-CM 1.1

GL_EXTENSIONS:

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_compressed_texture_atitc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_EGL_image
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_stencil_wrap
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat

GL_RENDERER:

  • 为Adreno

GL_VENDOR:

  • 高通公司

GL_ALIASED_POINT_SIZE_RANGE:

  • 1,128

GL_SMOOTH_POINT_SIZE_RANGE:

  • 1,128

我认为性能将复制Nexus的一个。 毕竟它有相同的渲染器/处理器。 屏幕是TFT而不是OLED,但分辨率相同。 然而,在N1上每帧需要16-18ms的游戏中有一个需要33-34ms的时间。 我还没有看到为什么。 如果屏幕只能以30Hz而不是60Hz运行,那么这个数字看起来就像是可疑的。 但是,我还没有证实。

这里是Android 1.5的三星GT-I5700(Spica / Galaxy Spica)的信息:

GL_VERSION:

  • 1.1(lib版本11.02.72)

GL_RENDERER:

  • FIMG

GL_VENDOR:

  • 三星电子

GL_EXTENSIONS:

  • GL_OES_matrix_palette
  • GL_OES_draw_texture
  • GL_OES_framebuffer_object
  • GL_OES_matrix_get
  • GL_ARB_texture_non_power_of_two

看起来戴维韦伯有一个点。

这里是我用原来的Droid使用Android 2.1,它不同于这里报道的Droid与Android 2.0.1。

GL版本

  • OpenGL ES 2.0

GL供应商

  • 想象技术

GL渲染器

  • PowerVR SGX 530

GL扩展

  • GL_OES_rgb8_rgba8
  • GL_OES_depth24
  • GL_OES_vertex_half_float
  • GL_OES_texture_float
  • GL_OES_texture_half_float
  • GL_OES_element_index_uint
  • GL_OES_mapbuffer
  • GL_OES_fragment_precision_high
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_EGL_image
  • GL_OES_required_internalformat
  • GL_OES_depth_texture
  • GL_OES_get_program_binary
  • GL_OES_packed_depth_stencil
  • GL_OES_standard_derivatives
  • GL_EXT_multi_draw_arrays
  • GL_EXT_texture_format_BGRA8888
  • GL_EXT_discard_framebuffer
  • GL_IMG_shader_binary
  • GL_IMG_texture_compression_pvrtc
  • GL_IMG_texture_stream2
  • GL_IMG_texture_npot
  • GL_IMG_texture_format_BGRA8888
  • GL_IMG_read_format
  • GL_IMG_program_binary
  • GL_IMG_vertex_array_object

HTC Hero (Android 1.5)上的OpenGL ES扩展:

  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_extended_texture_coordinate_data_formats
  • GL_ATI_imageon_misc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_byte_coordinates
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_fixed_point
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_single_precision
  • GL_OES_vertex_buffer_object
  • GL_QUALCOMM_vertex_buffer_object
  • GL_QUALCOMM_direct_texture

刚刚得到一个运行Android 2.0.1的Droid。

GL_EXTENSIONS:

  • GL_OES_byte_coordinates
  • GL_OES_fixed_point
  • GL_OES_single_precision
  • GL_OES_matrix_get
  • GL_OES_read_format
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_point_sprite
  • GL_OES_point_size_array
  • GL_OES_matrix_palette
  • GL_OES_draw_texture
  • GL_OES_query_matrix
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat
  • GL_OES_texture_cube_map
  • GL_OES_blend_subtract
  • GL_OES_blend_func_separate
  • GL_OES_blend_equation_separate
  • GL_OES_stencil_wrap
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_rgb8_rgba8
  • GL_OES_depth24
  • GL_OES_stencil8
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_mapbuffer
  • GL_OES_EGL_image
  • GL_EXT_multi_draw_arrays
  • GL_OES_required_internalformat
  • GL_IMG_read_format
  • GL_IMG_texture_compression_pvrtc
  • GL_IMG_texture_format_BGRA8888
  • GL_EXT_texture_format_BGRA8888
  • GL_IMG_texture_stream
  • GL_IMG_vertex_program

GL_VERSION:

  • OpenGL ES-CM 1.1

GL_RENDERER:

  • PowerVR SGX 530

GL_VENDOR:

  • 想象技术

GL_ALIASED_POINT_SIZE_RANGE:

  • 1,32

GL_SMOOTH_POINT_SIZE_RANGE:

  • 1,1

你应该尝试去www.glbenchmark.com。 他们有一个很好的数据库。 并且他们在每个设备的GL环境部分列出所有扩展。

运行Android 1.6的爱可视5互联网平板电脑:

GL_VERSION:

  • OpenGL ES-CM 1.0

GL_EXTENSIONS:

  • GL_OES_byte_coordinates
  • GL_OES_fixed_point
  • GL_OES_single_precision
  • GL_OES_read_format
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_matrix_get
  • GL_OES_query_matrix
  • GL_ARB_texture_compression
  • GL_ARB_texture_non_power_of_two
  • GL_ANDROID_direct_texture
  • GL_ANDROID_user_clip_plane
  • GL_ANDROID_vertex_buffer_object
  • GL_ANDROID_generate_mipmap

GL_RENDERER:

  • Android PixelFlinger 1.0

GL_VENDOR:

  • Android的

GL_ALIASED_POINT_SIZE_RANGE:

  • 0,134217727

GL_SMOOTH_POINT_SIZE_RANGE:

  • 0,2048

猜测这意味着没有OpenGL硬件加速。

这是我的索尼爱立信Xperia X10与2.1更新输出。 我将添加1.6版本的同一个电话的规格。

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_compressed_texture_atitc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_E – GL_image
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_stencil_wrap
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat

这是索尼爱立信Xperia X10与Android 1.6(没有2.1更新)的输出:

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_compressed_texture_atitc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_stencil_wrap
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat

三星Galaxy S,Android 2.1

Android设备

  • 三星/ GT-I9000 / GT-I9000
  • 2.1-update1 / armeabi-v7a

OpenGL版本

  • OpenGL ES-CM 1.1

OpenGL供应商

  • 想象技术

OpenGL渲染器

  • PowerVR SGX 540

OpenGL扩展

  • EXT_multi_draw_arrays
  • EXT_texture_format_BGRA8888
  • IMG_read_format
  • IMG_texture_compression_pvrtc
  • IMG_texture_format_BGRA8888
  • IMG_texture_stream
  • IMG_vertex_program
  • OES_EGL_image
  • OES_blend_equation_separate
  • OES_blend_func_separate
  • OES_blend_subtract
  • OES_byte_coordinates
  • OES_compressed_ETC1_RGB8_texture
  • OES_compressed_pa​​letted_texture
  • OES_depth24
  • OES_draw_texture
  • OES_extended_matrix_palette
  • OES_fixed_point
  • OES_framebuffer_object
  • OES_mapbuffer
  • OES_matrix_get
  • OES_matrix_palette
  • OES_point_size_array
  • OES_point_sprite
  • OES_query_matrix
  • OES_read_format
  • OES_required_internalformat
  • OES_rgb8_rgba8
  • OES_single_precision
  • OES_stencil8
  • OES_stencil_wrap
  • OES_texture_cube_map
  • OES_texture_env_crossbar
  • OES_texture_mirrored_repeat

伟大的倡议老兄! 我认为这也是很好的也把模拟器的规格。 这是运行Android 2.1

  • GL_OES_byte_coordinates
  • GL_OES_fixed_point
  • GL_OES_single_precision
  • GL_OES_read_format
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_matrix_get
  • GL_OES_query_matrix
  • GL_OES_EGL_image
  • GL_ARB_texture_compression
  • GL_ARB_texture_non_power_of_two
  • GL_ANDROID_user_clip_plane
  • GL_ANDROID_vertex_buffer_object
  • GL_ANDROID_generate_mipmap

Android设备

  • Xperia x10 / X10i
  • 2.1-update1 / armeabi-v7a

OpenGL版本

  • OpenGL ES-CM 1.1

OpenGL供应商

  • 高通公司

OpenGL渲染器

  • 为Adreno

GL扩展

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_vertex_buffer_object
  • GL_ATI_compressed_texture_atitc
  • GL_ATI_texture_compression_atitc
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_stencil_wrap
  • GL_OES_EGL_image
  • GL_OES_blend_equation_separate
  • GL_OES_blend_func_separate
  • GL_OES_blend_subtract
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_pa​​letted_texture
  • GL_OES_draw_texture
  • GL_OES_extended_matrix_palette
  • GL_OES_framebuffer_object
  • GL_OES_matrix_palette
  • GL_OES_point_size_array
  • GL_OES_point_sprite
  • GL_OES_read_format
  • GL_OES_stencil_wrap
  • GL_OES_texture_cube_map
  • GL_OES_texture_env_crossbar
  • GL_OES_texture_mirrored_repeat

GL_OES_EGL_image在更新2.1中是新的(不存在于1.6中)

这里是摩托罗拉Cliq,运行一个1.1黑客发现在这里 :

 Android Device motorola / morr / MB200 2.1-update1 / armeabi OpenGL Version OpenGL ES 1.1-CM OpenGL Vendor QUALCOMM, Inc. OpenGL Renderer Q3Dimension MSM7230 01.02.08 0 4.0.0 OpenGL Extensions ARB_texture_env_combine ARB_texture_env_crossbar ARB_texture_env_dot3 ARB_texture_mirrored_repeat ARB_vertex_buffer_object ATI_extended_texture_coordinate_data_formats ATI_imageon_misc ATI_texture_compression_atitc EXT_blend_equation_separate EXT_blend_func_separate EXT_blend_minmax EXT_blend_subtract EXT_stencil_wrap OES_byte_coordinates OES_compressed_paletted_texture OES_draw_texture OES_fixed_point OES_matrix_palette OES_point_size_array OES_point_sprite OES_read_format OES_single_precision OES_vertex_buffer_object QUALCOMM_direct_texture QUALCOMM_vertex_buffer_object Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,1 ALIASED_POINT_SIZE_RANGE = 1,32 MAX_ELEMENTS_INDICES = 65536 MAX_ELEMENTS_VERTICES = 65536 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 1024 MAX_TEXTURE_STACK_DEPTH = 2 MAX_TEXTURE_UNITS = 2 MAX_VIEWPORT_DIMS = 320,455 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 1,32 SUBPIXEL_BITS = 2 Limits OpenGL 1.1 MAX_CLIP_PLANES = 0 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 0 MAX_PALETTE_MATRICES_OES = 48 MAX_RENDERBUFFER_SIZE_OES = 0 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 320 x 480 DPIs = 159.37254 x 160.42105 Display Configurations Standard 00: R5G6B5 05: R5G5B5A1 14: R5G6B5 S4 06: R5G5B5A1 S4 15: R5G6B5 D16 07: R5G5B5A1 D16 04: R5G6B5 D16 S4 08: R5G5B5A1 D16 S4 Non Conformant 09: R4G4B4A4 10: R4G4B4A4 S4 11: R4G4B4A4 D16 12: R4G4B4A4 D16 S4 13: R8G8B8A8 01: R8G8B8A8 S4 02: R8G8B8A8 D16 03: R8G8B8A8 D16 S4 Slow 16: R5G6B5 Native 17: R5G6B5 D16 Native 18: R8G8B8 Native 19: R8G8B8 D16 Native 20: R8G8B8A8 Native 21: R8G8B8A8 D16 Native 22: A8 Native 23: A8 D16 Native Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_get_render_buffer ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_image KHR_image_base KHR_image_pixmap 

这是我的HTC Desire(T-mobile品牌)的glInfo的输出,

 Android Device HTC / bravo / HTC Desire 2.2 / armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 OpenGL Vendor Qualcomm OpenGL Renderer Adreno OpenGL Extensions AMD_compressed_3DC_texture AMD_compressed_ATC_texture ARB_texture_env_combine ARB_texture_env_dot3 ARB_texture_mirrored_repeat ARB_vertex_buffer_object ATI_compressed_texture_atitc ATI_texture_compression_atitc EXT_blend_equation_separate EXT_blend_func_separate EXT_blend_minmax EXT_blend_subtract EXT_stencil_wrap OES_EGL_image OES_blend_equation_separate OES_blend_func_separate OES_blend_subtract OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_draw_texture OES_extended_matrix_palette OES_framebuffer_object OES_matrix_palette OES_point_size_array OES_point_sprite OES_read_format OES_stencil_wrap OES_texture_cube_map OES_texture_env_crossbar OES_texture_mirrored_repeat Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,8 ALIASED_POINT_SIZE_RANGE = 1,128 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 4 MAX_TEXTURE_SIZE = 2048 MAX_TEXTURE_STACK_DEPTH = 2 MAX_TEXTURE_UNITS = 2 MAX_VIEWPORT_DIMS = 2048,2048 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 1,128 SUBPIXEL_BITS = 2 Limits OpenGL 1.1 MAX_CLIP_PLANES = 1 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 2048 MAX_PALETTE_MATRICES_OES = 20 MAX_RENDERBUFFER_SIZE_OES = 2048 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 480 x 800 DPIs = 254.0 x 254.0 Display Configurations Standard 06: R5G6B5 07: R5G6B5 D16 08: R5G6B5 D24 S8 09: R8G8B8A8 10: R8G8B8A8 D16 11: R8G8B8A8 D24 S8 12: R8G8B8 13: R8G8B8 D16 14: R8G8B8 D24 S8 36: R5G6B5 MSAAx4 37: R5G6B5 D16 MSAAx4 38: R5G6B5 D24 S8 MSAAx4 39: R8G8B8A8 MSAAx4 40: R8G8B8A8 D16 MSAAx4 41: R8G8B8A8 D24 S8 MSAAx4 42: R8G8B8 MSAAx4 43: R8G8B8 D16 MSAAx4 44: R8G8B8 D24 S8 MSAAx4 Non Conformant 21: R5G6B5 MSAAx2 22: R5G6B5 D16 MSAAx2 23: R5G6B5 D24 S8 MSAAx2 24: R8G8B8A8 MSAAx2 25: R8G8B8A8 D16 MSAAx2 26: R8G8B8A8 D24 S8 MSAAx2 27: R8G8B8 MSAAx2 28: R8G8B8 D16 MSAAx2 29: R8G8B8 D24 S8 MSAAx2 Slow 45: R5G6B5 Native 46: R5G6B5 D16 Native 47: R8G8B8 Native 48: R8G8B8 D16 Native 49: R8G8B8A8 Native 50: R8G8B8A8 D16 Native 51: A8 Native 52: A8 D16 Native Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES Implicit 87f9: 3DC_X_AMD 87fa: 3DC_XY_AMD 8c92: ATC_RGB_AMD 8c93: ATC_RGBA_EXPLICIT_ALPHA_AMD 87ee: ATC_RGBA_INTERPOLATED_ALPHA_AMD 8d64: ETC1_RGB8_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_get_render_buffer ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_image KHR_image_base KHR_image_pixmap 

三星Galaxy Tab的Gl信息

 Android Device samsung / GT-P1000 / GT-P1000 2.2 / armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 OpenGL Vendor Imagination Technologies OpenGL Renderer PowerVR SGX 540 OpenGL Extensions EXT_multi_draw_arrays EXT_texture_format_BGRA8888 IMG_read_format IMG_texture_compression_pvrtc IMG_texture_format_BGRA8888 IMG_texture_stream IMG_vertex_program OES_EGL_image OES_blend_equation_separate OES_blend_func_separate OES_blend_subtract OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_depth24 OES_draw_texture OES_extended_matrix_palette OES_fixed_point OES_framebuffer_object OES_mapbuffer OES_matrix_get OES_matrix_palette OES_point_size_array OES_point_sprite OES_query_matrix OES_read_format OES_required_internalformat OES_rgb8_rgba8 OES_single_precision OES_stencil8 OES_stencil_wrap OES_texture_cube_map OES_texture_env_crossbar OES_texture_mirrored_repeat Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,16 ALIASED_POINT_SIZE_RANGE = 1,32 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 2048 MAX_TEXTURE_STACK_DEPTH = 4 MAX_TEXTURE_UNITS = 4 MAX_VIEWPORT_DIMS = 2048,2048 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 1,1 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 6 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 2048 MAX_PALETTE_MATRICES_OES = 32 MAX_RENDERBUFFER_SIZE_OES = 2048 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 600 x 1024 DPIs = 168.89351 x 169.33333 Display Configurations Standard 07: R5G6B5 06: R5G6B5 D24 S8 08: R5G6B5 D24 S8 MSAAx4 01: R8G8B8A8 04: R8G8B8A8 00: R8G8B8A8 D24 S8 03: R8G8B8A8 D24 S8 02: R8G8B8A8 D24 S8 MSAAx4 05: R8G8B8A8 D24 S8 MSAAx4 Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES 8c01: ??? 8c03: ??? 8c00: ??? 8c02: ??? 8d64: ETC1_RGB8_OES EGL Vendor & Version Imagination Technologies 1.4 build 1.5.15.3152 EGL Extensions ANDROID_image_native_buffer IMG_context_priority KHR_gl_renderbuffer_image KHR_gl_texture_2D_image KHR_gl_texture_cubemap_image KHR_image KHR_image_base KHR_vg_parent_image 

三星Nexus S的GL信息

 Android Device samsung crespo Nexus S 2.3.4 armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 OpenGL Vendor Imagination Technologies OpenGL Renderer PowerVR SGX 540 OpenGL Extensions EXT_multi_draw_arrays EXT_texture_format_BGRA8888 IMG_read_format IMG_texture_compression_pvrtc IMG_texture_format_BGRA8888 IMG_texture_stream IMG_vertex_array_object OES_EGL_image OES_blend_equation_separate OES_blend_func_separate OES_blend_subtract OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_depth24 OES_draw_texture OES_egl_sync OES_extended_matrix_palette OES_fixed_point OES_framebuffer_object OES_mapbuffer OES_matrix_get OES_matrix_palette OES_point_size_array OES_point_sprite OES_query_matrix OES_read_format OES_required_internalformat OES_rgb8_rgba8 OES_single_precision OES_stencil8 OES_stencil_wrap OES_texture_cube_map OES_texture_env_crossbar OES_texture_mirrored_repeat Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,16 ALIASED_POINT_SIZE_RANGE = 1,32 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 2048 MAX_TEXTURE_STACK_DEPTH = 4 MAX_TEXTURE_UNITS = 4 MAX_VIEWPORT_DIMS = 2048,2048 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 1,1 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 6 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 2048 MAX_PALETTE_MATRICES_OES = 32 MAX_RENDERBUFFER_SIZE_OES = 2048 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 480 x 800 DPIs = 234.46153 x 236.27907 Display Configurations Standard 11 R5G6B5 10 R5G6B5 D24 S8 12 R5G6B5 D24 S8 MSAAx4 02 R8G8B8A8 05 R8G8B8A8 08 R8G8B8 01 R8G8B8A8 D24 S8 04 R8G8B8A8 D24 S8 07 R8G8B8 D24 S8 03 R8G8B8A8 D24 S8 MSAAx4 06 R8G8B8A8 D24 S8 MSAAx4 09 R8G8B8 D24 S8 MSAAx4 Slow 29 R5G6B5 Native 30 R5G6B5 D16 Native 31 R8G8B8 Native 32 R8G8B8 D16 Native 33 R8G8B8A8 Native 34 R8G8B8A8 D16 Native 35 A8 Native 36 A8 D16 Native Compressed Texture Formats Reported 8b90 PALETTE4_RGB8_OES 8b91 PALETTE4_RGBA8_OES 8b92 PALETTE4_R5_G6_B5_OES 8b93 PALETTE4_RGBA4_OES 8b94 PALETTE4_RGB5_A1_OES 8b95 PALETTE8_RGB8_OES 8b96 PALETTE8_RGBA8_OES 8b97 PALETTE8_R5_G6_B5_OES 8b98 PALETTE8_RGBA4_OES 8b99 PALETTE8_RGB5_A1_OES 8c01 8c03 8c00 8c02 8d64 ETC1_RGB8_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_image KHR_image_base KHR_image_pixmap 

Gl信息的里程碑

 Android Device motorola / umts_sholes / Milestone 2.1-update1 / armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 OpenGL Vendor Imagination Technologies OpenGL Renderer PowerVR SGX 530 OpenGL Extensions EXT_multi_draw_arrays EXT_texture_format_BGRA8888 IMG_read_format IMG_texture_compression_pvrtc IMG_texture_format_BGRA8888 IMG_texture_stream IMG_vertex_program OES_EGL_image OES_blend_equation_separate OES_blend_func_separate OES_blend_subtract OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_depth24 OES_draw_texture OES_extended_matrix_palette OES_fixed_point OES_framebuffer_object OES_mapbuffer OES_matrix_get OES_matrix_palette OES_point_size_array OES_point_sprite OES_query_matrix OES_read_format OES_required_internalformat OES_rgb8_rgba8 OES_single_precision OES_stencil8 OES_stencil_wrap OES_texture_cube_map OES_texture_env_crossbar OES_texture_mirrored_repeat Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,16 ALIASED_POINT_SIZE_RANGE = 1,32 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 2048 MAX_TEXTURE_STACK_DEPTH = 4 MAX_TEXTURE_UNITS = 4 MAX_VIEWPORT_DIMS = 2048,2048 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 1,1 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 6 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 2048 MAX_PALETTE_MATRICES_OES = 32 MAX_RENDERBUFFER_SIZE_OES = 2048 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 480 x 854 DPIs = 96.0 x 96.0 Display Configurations Standard 07: R5G6B5 06: R5G6B5 D24 S8 08: R5G6B5 D24 S8 MSAAx4 01: R8G8B8A8 04: R8G8B8A8 00: R8G8B8A8 D24 S8 03: R8G8B8A8 D24 S8 02: R8G8B8A8 D24 S8 MSAAx4 05: R8G8B8A8 D24 S8 MSAAx4 Slow 22: R5G6B5 Native 23: R5G6B5 D16 Native 24: R8G8B8 Native 25: R8G8B8 D16 Native 26: R8G8B8A8 Native 27: R8G8B8A8 D16 Native 28: A8 Native 29: A8 D16 Native Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES 8c01: ??? 8c03: ??? 8c00: ??? 8c02: ??? 8d64: ETC1_RGB8_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_get_render_buffer ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_image KHR_image_base KHR_image_pixmap 

而对于HTC野火

 Android Device HTC / buzz / HTC Wildfire 2.2.1 / armeabi OpenGL Version OpenGL ES-CM 1.0 OpenGL Vendor Android OpenGL Renderer Android PixelFlinger 1.3 OpenGL Extensions ANDROID_generate_mipmap ANDROID_user_clip_plane ANDROID_vertex_buffer_object ARB_texture_compression ARB_texture_non_power_of_two OES_EGL_image OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_draw_texture OES_fixed_point OES_matrix_get OES_query_matrix OES_read_format OES_single_precision Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 0,134217727 ALIASED_POINT_SIZE_RANGE = 0,134217727 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 4096 MAX_TEXTURE_STACK_DEPTH = 2 MAX_TEXTURE_UNITS = 2 MAX_VIEWPORT_DIMS = 4096,4096 SMOOTH_LINE_WIDTH_RANGE = 0,2048 SMOOTH_POINT_SIZE_RANGE = 0,2048 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 6 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 0 MAX_PALETTE_MATRICES_OES = 0 MAX_RENDERBUFFER_SIZE_OES = 0 MAX_VERTEX_UNITS_OES = 0 Display Resolution Pixels = 240 x 320 DPIs = 124.408165 x 125.04615 Display Configurations Slow 00: R5G6B5 Native 01: R5G6B5 D16 Native 02: R8G8B8 Native 03: R8G8B8 D16 Native 04: R8G8B8A8 Native 05: R8G8B8A8 D16 Native 06: A8 Native 07: A8 D16 Native Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES 8d64: ETC1_RGB8_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_get_render_buffer ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_image KHR_image_base KHR_image_pixmap 

HTC Sensation

 GL_VENDOR: Qualcomm GL_RENDERER: Adreno (TM) 220 GL_VERSION: OpenGL ES 2.0 1566933 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 GL_EXTENSIONS: 
  • GL_AMD_compressed_ATC_texture
  • GL_AMD_performance_monitor
  • GL_AMD_program_binary_Z400
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_format_BGRA8888
  • GL_EXT_texture_type_2_10_10_10_REV
  • GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_depth_texture
  • GL_OES_depth24 GL_OES_EGL_image
  • GL_OES_EGL_image_external
  • GL_OES_element_index_uint
  • GL_OES_fbo_render_mipmap
  • GL_OES_fragment_precision_high
  • GL_OES_get_program_binary
  • GL_OES_packed_depth_stencil
  • GL_OES_rgb8_rgba8
  • GL_OES_standard_derivatives
  • GL_OES_texture_3D
  • GL_OES_texture_float
  • GL_OES_texture_half_float
  • GL_OES_texture_half_float_linear GL_OES_texture_npot
  • GL_OES_vertex_half_float
  • GL_OES_vertex_type_10_10_10_2
  • GL_QCOM_binning_control
  • GL_QCOM_driver_control
  • GL_QCOM_perfmon_global_mode
  • GL_QCOM_extended_get
  • GL_QCOM_extended_get2
  • GL_QCOM_tiled_rendering
  • GL_QCOM_writeonly_rendering
  • GL_QCOM_memory_monitor
  • GL_AMD_compressed_3DC_texture

这里是索尼爱立信Xperia Pro运行更新2.34的扩展:

 GL_AMD_compressed_3DC_texture GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_EGL_image GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering 

Asus Eee PAD Transformer Prime TF201

extensions:

 GL_NV_platform_binary GL_OES_rgb8_rgba8 GL_OES_EGL_sync GL_OES_fbo_render_mipmap GL_NV_depth_nonlinear GL_NV_draw_path GL_NV_texture_npot_2D_mipmap GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_vertex_half_float GL_OES_mapbuffer GL_NV_draw_buffers GL_NV_multiview_draw_buffers GL_EXT_Cg_shader GL_EXT_packed_float GL_OES_texture_half_float GL_OES_texture_float GL_EXT_texture_array GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_NV_texture_compression_latc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_NV_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_NV_get_tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_NV_fbo_color_attachments GL_EXT_bgra GL_EXT_texture_format_BGRA8888 GL_EXT_unpack_subimage GL_NV_pack_subimage GL_NV_texture_compression_s3tc_update GL_NV_read_depth GL_NV_read_stencil GL_EXT_robustness GL_OES_standard_derivatives GL_NV_EGL_stream_consumer_external GL_NV_coverage_sample GL_EXT_occlusion_query_boolean GL_NV_timer_query 

Just grabbed the device from colleague's desk and quickly read the extension string, didn't have a chance to get OpenGL version (should be "OpenGL ES 2.0") and renderer (should be "NVIDIA Tegra 3").

Here is the GL info for Samsung Galaxy SII :

 Android Device samsung / GT-I9100 / GT-I9100 2.3.3 / armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 OpenGL Vendor ARM OpenGL Renderer Mali-400 MP OpenGL Extensions ARM_rgba8 OES_EGL_image OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_depth24 OES_depth_texture OES_draw_texture OES_extended_matrix_palette OES_fixed_point OES_framebuffer_object OES_matrix_get OES_matrix_palette OES_packed_depth_stencil OES_point_size_array OES_point_sprite OES_query_matrix OES_read_format OES_single_precision OES_stencil8 OES_texture_npot Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 0,100 ALIASED_POINT_SIZE_RANGE = 1,100 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 32 MAX_PROJECTION_STACK_DEPTH = 32 MAX_TEXTURE_SIZE = 4096 MAX_TEXTURE_STACK_DEPTH = 32 MAX_TEXTURE_UNITS = 8 MAX_VIEWPORT_DIMS = 4096,4096 SMOOTH_LINE_WIDTH_RANGE = 0,100 SMOOTH_POINT_SIZE_RANGE = 1,100 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 1 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 0 MAX_PALETTE_MATRICES_OES = 32 MAX_RENDERBUFFER_SIZE_OES = 4096 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 480 x 800 DPIs = 217.71428 x 218.49463 Display Configurations Standard 01: R5G6B5 Native 06: R5G6B5 D24 S8 Native 09: R5G5B5A1 D24 S8 Native 12: R4G4B4A4 D24 S8 Native 07: R5G6B5 D24 S8 MSAAx4 Native 10: R5G5B5A1 D24 S8 MSAAx4 Native 13: R4G4B4A4 D24 S8 MSAAx4 Native 02: R8G8B8A8 Native 03: R8G8B8 Native 15: R8G8B8A8 D24 S8 Native 04: R8G8B8 D24 S8 Native 05: R8G8B8A8 D24 S8 Native 16: R8G8B8A8 D24 S8 MSAAx4 Native Non Conformant 08: R5G6B5 D24 S8 MSAAx16 Native 11: R5G5B5A1 D24 S8 MSAAx16 Native 14: R4G4B4A4 D24 S8 MSAAx16 Native 17: R8G8B8A8 D24 S8 MSAAx16 Native Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES 8d64: ETC1_RGB8_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_image KHR_image_base KHR_image_pixmap 

GL Info for Samsung Galaxy Nexus :

 Android Device samsung / maguro / Galaxy Nexus 4.0.1 / armeabi-v7a OpenGL Version OpenGL ES-CM 1.1 build 1.8@300406 OpenGL Vendor Imagination Technologies OpenGL Renderer PowerVR SGX 540 OpenGL Extensions EXT_multi_draw_arrays EXT_texture_format_BGRA8888 IMG_read_format IMG_texture_compression_pvrtc IMG_texture_format_BGRA8888 IMG_vertex_array_object OES_EGL_image OES_EGL_image_external OES_blend_equation_separate OES_blend_func_separate OES_blend_subtract OES_byte_coordinates OES_compressed_ETC1_RGB8_texture OES_compressed_paletted_texture OES_depth24 OES_draw_texture OES_egl_sync OES_extended_matrix_palette OES_fixed_point OES_framebuffer_object OES_mapbuffer OES_matrix_get OES_matrix_palette OES_point_size_array OES_point_sprite OES_query_matrix OES_read_format OES_required_internalformat OES_rgb8_rgba8 OES_single_precision OES_stencil8 OES_stencil_wrap OES_texture_cube_map OES_texture_env_crossbar OES_texture_mirrored_repeat Limits OpenGL 1.0 ALIASED_LINE_WIDTH_RANGE = 1,16 ALIASED_POINT_SIZE_RANGE = 1,32 MAX_ELEMENTS_INDICES = 0 MAX_ELEMENTS_VERTICES = 0 MAX_LIGHTS = 8 MAX_MODELVIEW_STACK_DEPTH = 16 MAX_PROJECTION_STACK_DEPTH = 2 MAX_TEXTURE_SIZE = 2048 MAX_TEXTURE_STACK_DEPTH = 4 MAX_TEXTURE_UNITS = 4 MAX_VIEWPORT_DIMS = 2048,2048 SMOOTH_LINE_WIDTH_RANGE = 1,1 SMOOTH_POINT_SIZE_RANGE = 1,1 SUBPIXEL_BITS = 4 Limits OpenGL 1.1 MAX_CLIP_PLANES = 6 Limits OpenGL 1.1 Ext MAX_COLOR_ATTACHMENTS_OES = 0 MAX_CUBE_MAP_TEXTURE_SIZE = 2048 MAX_PALETTE_MATRICES_OES = 32 MAX_RENDERBUFFER_SIZE_OES = 2048 MAX_VERTEX_UNITS_OES = 4 Display Resolution Pixels = 720 x 1184 DPIs = 315.31033 x 318.7451 Display Configurations Standard 08: R5G6B5 07: R5G6B5 D24 S8 09: R5G6B5 D24 S8 MSAAx4 02: R8G8B8A8 05: R8G8B8 01: R8G8B8A8 D24 S8 04: R8G8B8 D24 S8 03: R8G8B8A8 D24 S8 MSAAx4 06: R8G8B8 D24 S8 MSAAx4 Slow 23: R5G6B5 Native 24: R5G6B5 D16 Native 25: R8G8B8 Native 26: R8G8B8 D16 Native 27: R8G8B8A8 Native 28: R8G8B8A8 D16 Native 29: A8 Native 30: A8 D16 Native Compressed Texture Formats Reported 8b90: PALETTE4_RGB8_OES 8b91: PALETTE4_RGBA8_OES 8b92: PALETTE4_R5_G6_B5_OES 8b93: PALETTE4_RGBA4_OES 8b94: PALETTE4_RGB5_A1_OES 8b95: PALETTE8_RGB8_OES 8b96: PALETTE8_RGBA8_OES 8b97: PALETTE8_R5_G6_B5_OES 8b98: PALETTE8_RGBA4_OES 8b99: PALETTE8_RGB5_A1_OES 8c01: ??? 8c03: ??? 8c00: ??? 8c02: ??? 8d64: ETC1_RGB8_OES EGL Vendor & Version Android 1.4 Android META-EGL EGL Extensions ANDROID_image_native_buffer ANDROID_swap_rectangle KHR_fence_sync KHR_gl_renderbuffer_image KHR_gl_texture_2D_image KHR_gl_texture_cubemap_image KHR_image KHR_image_base KHR_image_pixmap NV_system_time