Android Real Time Multiplayer – 房间创作失败

我正在使用Android Play Games - Real Time Multiplayer我的应用程序的Android Play Games - Real Time Multiplayer 。 当我创build一个新房间时,callbackonRoomCreated()返回STATUS_NETWORK_ERROR_NO_DATA 5%的时间。 我不知道为什么我得到这个零星的错误。

在创build新build议之前,应先closures一些build议。 在super.onstop()被调用之前,我总是离开我的房间。 在创build一个新房间之前,我还等待着onLeftRoom()

堆栈跟踪

 02-20 22:57:07.208: I/libjingle(1763): Token type:OAuth2 02-20 22:57:07.208: I/libjingle(1763): Final XMPP server hostname talk.google.com port to 5222 02-20 22:57:07.316: I/libjingle(1763): OpenSSLAdapter::OnConnectEvent 02-20 22:57:07.416: I/libjingle(1763): BeginSSL: talk.google.com 02-20 22:57:07.476: W/libjingle(1763): Warning(openssladapter.cc:388): ContinueSSL -- error -1 02-20 22:57:07.480: W/libjingle(1763): Warning(openssladapter.cc:397): OpenSSLAdapter::Error(ContinueSSL, -1) 02-20 22:57:07.504: I/libjingle(1763): SSL Cleanup 02-20 22:57:07.532: I/libjingle(1763): Token type:OAuth2 02-20 22:57:07.532: I/libjingle(1763): Final XMPP server hostname talk.google.com port to 5222 02-20 22:57:07.596: I/libjingle(1763): OpenSSLAdapter::OnConnectEvent 02-20 22:57:07.692: I/libjingle(1763): BeginSSL: talk.google.com 02-20 22:57:07.752: W/libjingle(1763): Warning(openssladapter.cc:388): ContinueSSL -- error -1 02-20 22:57:07.752: W/libjingle(1763): Warning(openssladapter.cc:397): OpenSSLAdapter::Error(ContinueSSL, -1) 02-20 22:57:07.764: D/MMC(5796): error onRoomCreated status: STATUS_NETWORK_ERROR_NO_DATA 02-20 22:57:07.796: I/libjingle(1763): SSL Cleanup 02-20 22:57:07.812: D/ChimeraCfgMgr(721): Loading module com.google.android.gms.games from APK com.google.android.play.games 02-20 22:57:07.812: D/ChimeraModuleLdr(721): Module APK com.google.android.play.games already loaded 02-20 22:57:08.520: D/dalvikvm(5796): GC_CONCURRENT freed 1059K, 23% free 8651K/11143K, paused 16ms+1ms, total 42ms 02-20 22:57:12.948: D/dalvikvm(485): GC_CONCURRENT freed 384K, 23% free 5746K/7367K, paused 7ms+1ms, total 18ms 02-20 22:57:24.932: I/Ads(5796): Ad is not visible. Not refreshing ad. 02-20 22:57:24.932: I/Ads(5796): Scheduling ad refresh 60000 milliseconds from now. 02-20 22:57:53.660: D/dalvikvm(5796): GC_CONCURRENT freed 1257K, 25% free 8434K/11143K, paused 22ms+1ms, total 38ms 02-20 22:57:57.044: I/ClearcutLoggerApiImpl(532): disconnect managed GoogleApiClient 02-20 22:57:58.960: I/GLSUser(5709): GLS error: BadAuthentication 123456789 oauth2:https://www.googleapis.com/auth/games 02-20 22:57:58.960: V/GoogleLoginService(5709): Returning error intent with: ComponentInfo{com.google.android.gsf.login/com.google.android.gsf.login.LoginActivity} 02-20 22:57:59.008: W/PlayEventLogger(721): deferring log upload because couldn't retrieve auth token 

有谁知道我为什么得到这个错误? 我感谢每一个提示

编辑:

我正在从主菜单活动开始一个新的游戏活动。 游戏结束后,我正在closures房间,然后返回到主菜单活动。

以下是游戏活动的摘录:

 private GoogleApiClient mGoogleApiClient; private String mRoomId; private final static int RC_WAITING_ROOM = 10002; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_multiplayer); // Create the Google Api Client with access to Plus and Games mGoogleApiClient = new GoogleApiClient.Builder(this) .addConnectionCallbacks(this) .addOnConnectionFailedListener(this) .addApi(Plus.API).addScope(Plus.SCOPE_PLUS_LOGIN) .addApi(Games.API).addScope(Games.SCOPE_GAMES) .build(); } private void startQuickGame() { Log.d("MMC", "debug startgame()"); // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). Bundle am = RoomConfig.createAutoMatchCriteria(2, 6, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = makeBasicRoomConfigBuilder(); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(mGoogleApiClient, roomConfig); // prevent screen from sleeping during handshake getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // go to game screen } // create a RoomConfigBuilder that's appropriate for your implementation private RoomConfig.Builder makeBasicRoomConfigBuilder() { Log.d("MMC", "debug makeBasicRoomConfigBuilder()"); return RoomConfig.builder(this) .setMessageReceivedListener(this) .setRoomStatusUpdateListener(this); } @Override public void onRoomCreated(int statusCode, Room room) { Log.d("MMC", "debug onRoomCreated status:" + statusCode); if (statusCode != GamesStatusCodes.STATUS_OK) { // let screen go to sleep getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); return; // show error message, return to main screen. } mRoomId = room.getRoomId(); // get waiting room intent Intent i = Games.RealTimeMultiplayer.getWaitingRoomIntent(mGoogleApiClient, room, Integer.MAX_VALUE); startActivityForResult(i, RC_WAITING_ROOM); } @Override public void onRoomConnected(int statusCode, Room room) { Log.d("MMC", "debug onRoomConnected status:" + statusCode); if (statusCode != GamesStatusCodes.STATUS_OK) { Log.d("MMC", "debug onRoomConnected error"); // let screen go to sleep getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // show error message, return to main screen. } } boolean mPlaying = false; // at least 2 players required for our game final static int MIN_PLAYERS = 2; @Override public void onActivityResult(int request, int response, Intent intent) { Log.d("MMC", "debug onActivityResult()"); if (request == RC_WAITING_ROOM) { if (response == Activity.RESULT_OK) { // (start game) } else if (response == Activity.RESULT_CANCELED) { // in this example, we take the simple approach and just leave the room: Games.RealTimeMultiplayer.leave(mGoogleApiClient, this, mRoomId); getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); } else if (response == GamesActivityResultCodes.RESULT_LEFT_ROOM) { // player wants to leave the room. Games.RealTimeMultiplayer.leave(mGoogleApiClient, this, mRoomId); getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); } } } @Override public void onDisconnectedFromRoom(Room room) { Log.d("MMC", "debug onDisconnectedFromRoom()"); // leave the room Games.RealTimeMultiplayer.leave(mGoogleApiClient, this, mRoomId); // clear the flag that keeps the screen on getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // show error message and return to main screen } @Override public void onLeftRoom(int arg0, String arg1) { Log.d("MMC", "debug onLeftRoom() code:" + arg0); if(arg1!=null) Log.d("MMC", "debug roomId:" + arg1); if(!isFinishing()) finish(); } @Override public void onConnectedToRoom(Room arg0) { Log.d("MMC", "debug onConnectedToRoom()"); Toast.makeText(this, "debug onConnectedToRoom", Toast.LENGTH_SHORT).show(); } @Override public void onConnected(Bundle arg0) { // TODO Auto-generated method stub Log.d("MMC", "debug onConnected()"); startQuickGame(); } @Override public void onStart() { Log.d("MMC", "debug onStart()"); mGoogleApiClient.connect(); super.onStart(); } @Override public void onStop() { Log.d("MMC", "debug onStop()"); // if we're in a room, leave it. leave(); mGoogleApiClient.disconnect(); super.onStop(); } private void leave(){ Log.d("MMC", "debug leave()"); Games.RealTimeMultiplayer.leave(mGoogleApiClient, this, mRoomId); getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); } 

编辑2:

我收到与谷歌示例应用程序ButtonClicker2000相同的错误。 这里是堆栈跟踪[onRoomCreated(4,null)== NETWORK ERROR]

 02-27 10:55:44.343: W/libjingle(1626): Warning(callregistry.cpp:27): void games_rtmp::CallRegistry::UnregisterCall(const string&, const string&): Attempting to erase non-existent session:1153730894 02-27 10:55:44.343: I/libjingle(1626): worker_thread:0xb7bdd4e0 initialized=1 02-27 10:55:44.355: I/libjingle(1626): Channel disabled 02-27 10:55:44.355: I/libjingle(1626): Changing data state, recv=0 send=0 02-27 10:55:44.363: I/libjingle(1626): Destroyed channel 02-27 10:55:44.383: V/GLSActivity(537): AuthDelegateWrapperCreated with selected intent: Intent { cmp=com.google.android.gms/.auth.DefaultAuthDelegateService } 02-27 10:55:44.391: V/GLSActivity(537): AuthDelegateWrapperCreated with selected intent: Intent { cmp=com.google.android.gms/.auth.DefaultAuthDelegateService } 02-27 10:55:44.719: I/libjingle(1626): Parsing Jingle data content 02-27 10:55:44.719: I/libjingle(1626): void gtalk::LibjingleClient::OnCallCreate(cricket::Call*): Connecting to OnAddSession 02-27 10:55:44.719: I/libjingle(1626): Calling Call::IncomingSession() 02-27 10:55:44.719: I/libjingle(1626): AddSession() called. has_data = 1 02-27 10:55:44.719: I/libjingle(1626): Creating data channel. 02-27 10:55:44.719: I/libjingle(1626): Is worker current:0 02-27 10:55:44.719: I/libjingle(1626): Current thread:0xb7c3f920 02-27 10:55:44.719: I/libjingle(1626): worker_thread:0xb7bdd4e0 initialized=1 02-27 10:55:44.719: I/libjingle(1626): Created channel for data 02-27 10:55:44.719: I/libjingle(1626): DataChannel::Init() called 02-27 10:55:44.719: I/libjingle(1626): Setting remote data description 02-27 10:55:44.719: I/libjingle(1626): Added data recv stream '' with ssrc=3755036348 02-27 10:55:44.719: I/libjingle(1626): Add remote ssrc: 3755036348 02-27 10:55:44.719: I/libjingle(1626): DataMediaChannel::SetSendBandwidth to 10485000bps. 02-27 10:55:44.719: I/libjingle(1626): Changing data state, recv=0 send=0 02-27 10:55:44.719: I/libjingle(1626): result = 1 02-27 10:55:44.719: I/libjingle(1626): void gtalk::LibjingleClient::OnAddSession(cricket::Call*, cricket::Session*): OnAddSession called. 02-27 10:55:44.723: I/libjingle(1626): Setting local data description 02-27 10:55:44.723: I/libjingle(1626): Added data send stream '' with ssrc=2649333871 02-27 10:55:44.723: I/libjingle(1626): Add send ssrc: 2649333871 02-27 10:55:44.723: I/libjingle(1626): SRTP reset to init state 02-27 10:55:44.723: I/libjingle(1626): Changing data state, recv=0 send=0 02-27 10:55:44.731: E/libjingle(1626): Error(latencyprober.cpp:83): Peer already added for reliable latency metrics. 02-27 10:55:44.731: I/libjingle(1626): Channel enabled 02-27 10:55:44.731: I/libjingle(1626): Changing data state, recv=1 send=0 02-27 10:55:44.735: I/libjingle(1626): Network Information: All networks 02-27 10:55:44.735: I/libjingle(1626): Name, Description, Prefix, Prefix Length, IP, ignored 02-27 10:55:44.735: I/libjingle(1626): ipv4-default default IPV4 network 0.0.0.0 32 10.0.3.15 0 02-27 10:55:44.735: I/libjingle(1626): eth0 eth0 192.168.169.0 24 192.168.169.101 0 02-27 10:55:44.735: I/libjingle(1626): eth1 eth1 10.0.3.0 24 10.0.3.15 0 02-27 10:55:44.735: I/libjingle(1626): eth0 eth0 fe80:: 64 fe80::a00:27ff:feff:300e 0 02-27 10:55:44.735: I/libjingle(1626): eth1 eth1 fe80:: 64 fe80::a00:27ff:fe12:f895 0 02-27 10:55:44.735: I/libjingle(1626): HttpRequest start: relay.google.com/create_session?username=s%2fLrJfwdW0xfJRKz&password=gdqF%2fWLjK3W2AZA18pjyiIj3&sn=3 02-27 10:55:44.735: I/libjingle(1626): SSL Cleanup 02-27 10:55:44.739: E/libjingle(1626): Error(basicpacketsocketfactory.cc:67): UDP bind failed with error 22 02-27 10:55:44.743: E/libjingle(1626): Error(basicpacketsocketfactory.cc:67): UDP bind failed with error 22 02-27 10:55:44.751: E/libjingle(1626): Error(basicpacketsocketfactory.cc:67): UDP bind failed with error 22 02-27 10:55:44.755: E/libjingle(1626): Error(basicpacketsocketfactory.cc:67): UDP bind failed with error 22 02-27 10:55:44.767: I/libjingle(1626): OpenSSLAdapter::OnConnectEvent 02-27 10:55:44.767: I/libjingle(1626): BeginSSL: relay.google.com 02-27 10:55:44.843: D/ButtonClicker2000(1573): onLeftRoom, code 0 02-27 10:55:44.847: I/libjingle(1626): virtual int games_rtmp::BuzzSubscriptionsTask::SetOnDisconnectTask::ProcessStart(): Send-on-disconnect: <cli:message to="games@ob.talk.google.com" type="headline" xmlns:cli="jabber:client"><push xmlns="google:push" channel="games.google.com/buzzbot" sendOnDisconnect="true"><recipient to="play-presence@games.bot.talk.google.com" remove="true"/></push></cli:message> 02-27 10:55:44.855: W/libjingle(1626): Warning(libjingleclient.cpp:1175): void gtalk::LibjingleClient::TerminateAllCalls_w(): Terminating call for session:425669904 02-27 10:55:44.867: W/libjingle(1626): Warning(callregistry.cpp:27): void games_rtmp::CallRegistry::UnregisterCall(const string&, const string&): Attempting to erase non-existent session:425669904 02-27 10:55:44.867: I/libjingle(1626): worker_thread:0xb7bdd4e0 initialized=1 02-27 10:55:44.867: I/libjingle(1626): Channel disabled 02-27 10:55:44.867: I/libjingle(1626): Changing data state, recv=0 send=0 02-27 10:55:44.871: I/libjingle(1626): HttpRequest cancelled 02-27 10:55:44.871: I/libjingle(1626): SSL Cleanup 02-27 10:55:44.871: I/libjingle(1626): SSL Cleanup 02-27 10:55:44.871: I/libjingle(1626): Destroyed channel 02-27 10:55:44.875: I/libjingle(1626): worker_thread:0xb7bdd4e0 initialized=1 02-27 10:55:44.875: I/libjingle(1626): SSL Cleanup 02-27 10:55:44.987: D/dalvikvm(735): GC_CONCURRENT freed 1707K, 13% free 13343K/15303K, paused 14ms+1ms, total 165ms 02-27 10:55:50.007: W/genymotion_audio(133): out_write() limiting sleep time 46802 to 39909 02-27 10:55:50.019: V/GLSActivity(537): AuthDelegateWrapperCreated with selected intent: Intent { cmp=com.google.android.gms/.auth.DefaultAuthDelegateService } 02-27 10:55:50.019: V/GLSActivity(537): AuthDelegateWrapperCreated with selected intent: Intent { cmp=com.google.android.gms/.auth.DefaultAuthDelegateService } 02-27 10:55:50.267: D/dalvikvm(537): GC_CONCURRENT freed 927K, 11% free 10835K/12039K, paused 13ms+7ms, total 41ms 02-27 10:55:50.639: I/libjingle(1626): Token type:OAuth2 02-27 10:55:50.639: I/libjingle(1626): Final XMPP server hostname talk.google.com port to 5222 02-27 10:55:50.683: D/dalvikvm(277): GC_CONCURRENT freed 954K, 10% free 12351K/13703K, paused 14ms+1ms, total 79ms 02-27 10:55:50.723: I/libjingle(1626): OpenSSLAdapter::OnConnectEvent 02-27 10:55:50.779: I/libjingle(1626): BeginSSL: talk.google.com 02-27 10:55:50.811: W/libjingle(1626): Warning(openssladapter.cc:388): ContinueSSL -- error -1 02-27 10:55:50.811: W/libjingle(1626): Warning(openssladapter.cc:397): OpenSSLAdapter::Error(ContinueSSL, -1) 02-27 10:55:50.827: I/libjingle(1626): Token type:OAuth2 02-27 10:55:50.827: I/libjingle(1626): Final XMPP server hostname talk.google.com port to 5222 02-27 10:55:50.831: I/libjingle(1626): SSL Cleanup 02-27 10:55:50.863: I/libjingle(1626): OpenSSLAdapter::OnConnectEvent 02-27 10:55:50.915: I/libjingle(1626): BeginSSL: talk.google.com 02-27 10:55:50.943: W/libjingle(1626): Warning(openssladapter.cc:388): ContinueSSL -- error -1 02-27 10:55:50.943: W/libjingle(1626): Warning(openssladapter.cc:397): OpenSSLAdapter::Error(ContinueSSL, -1) 02-27 10:55:50.943: D/ButtonClicker2000(1573): onRoomCreated(4, null) 02-27 10:55:50.943: E/ButtonClicker2000(1573): *** Error: onRoomCreated, status 4 02-27 10:55:50.951: D/dalvikvm(735): WAIT_FOR_CONCURRENT_GC blocked 0ms 02-27 10:55:50.955: I/libjingle(1626): SSL Cleanup 02-27 10:55:50.995: D/dalvikvm(735): GC_EXPLICIT freed 239K, 14% free 13186K/15303K, paused 2ms+1ms, total 45ms 02-27 10:55:51.011: D/ChimeraCfgMgr(735): Loading module com.google.android.gms.games from APK com.google.android.play.games 02-27 10:55:51.011: D/ChimeraModuleLdr(735): Module APK com.google.android.play.games already loaded 02-27 10:55:53.243: I/libjingle(1626): Token type:OAuth2 02-27 10:55:53.243: I/libjingle(1626): Final XMPP server hostname talk.google.com port to 5222 02-27 10:55:53.275: I/libjingle(1626): OpenSSLAdapter::OnConnectEvent 02-27 10:55:53.327: I/libjingle(1626): BeginSSL: talk.google.com 02-27 10:55:53.351: W/libjingle(1626): Warning(openssladapter.cc:388): ContinueSSL -- error -1 02-27 10:55:53.351: W/libjingle(1626): Warning(openssladapter.cc:397): OpenSSLAdapter::Error(ContinueSSL, -1) 02-27 10:55:53.363: I/libjingle(1626): SSL Cleanup 02-27 10:55:53.371: I/libjingle(1626): Token type:OAuth2 02-27 10:55:53.371: I/libjingle(1626): Final XMPP server hostname talk.google.com port to 5222 02-27 10:55:53.403: I/libjingle(1626): OpenSSLAdapter::OnConnectEvent 02-27 10:55:53.459: I/libjingle(1626): BeginSSL: talk.google.com 02-27 10:55:53.487: W/libjingle(1626): Warning(openssladapter.cc:388): ContinueSSL -- error -1 02-27 10:55:53.487: W/libjingle(1626): Warning(openssladapter.cc:397): OpenSSLAdapter::Error(ContinueSSL, -1) 02-27 10:55:53.487: D/ButtonClicker2000(1573): onRoomCreated(4, null) 02-27 10:55:53.487: E/ButtonClicker2000(1573): *** Error: onRoomCreated, status 4 02-27 10:55:53.495: D/ChimeraCfgMgr(735): Loading module com.google.android.gms.games from APK com.google.android.play.games 02-27 10:55:53.495: D/ChimeraModuleLdr(735): Module APK com.google.android.play.games already loaded 02-27 10:55:53.515: I/libjingle(1626): SSL Cleanup 02-27 10:55:59.319: I/GLSUser(848): GLS error: BadAuthentication 191152222268 oauth2:https://www.googleapis.com/auth/games 02-27 10:55:59.319: V/GoogleLoginService(848): Returning error intent with: ComponentInfo{com.google.android.gsf.login/com.google.android.gsf.login.LoginActivity} 02-27 10:55:59.331: W/PlayEventLogger(735): deferring log upload because couldn't retrieve auth token 02-27 10:55:59.343: D/SizeAdaptiveLayout(399): com.android.internal.widget.SizeAdaptiveLayout@53a619b8child view android.widget.FrameLayout@53a6290c measured out of bounds at 95px clamped to 96px 

一个清单给你..我希望它会帮助你

1.你有没有添加testing账户

2.检查您是否在您的游戏的Google Play开发者控制台中启用实时多人游戏。

3.在androidMainfest文件中检查所需的元标记